A “roll-and-write” for two to four players where you explore a maze-like dungeon and attempt to defeat four boss monsters before your opponents.
Defeat the bosses of the maze before your opponents do. Once four bosses have been defeated, if you start your turn with more defeated bosses than all of your opponents, you win!
Players take turns exploring the maze and moving through it. At the beginning of your turn, if you have defeated at least four bosses and more than anyone else, you win!
On your turn, pay zero to five luck to buy a card from the exploration queue (along with any luck tokens on it), shift the other cards down to fill its space, and refill up to six cards.
If you take the first card, it costs no luck. To take the second card, you must place a luck on the first. To take the third, you must place a luck on the first and second, and so on.
Once you take the card, immediately refill the queue. If you run out of cards in the deck, shuffle the discard pile to make a new draw pile.
You use the card you took either to explore its room or move through the maze.
Draw the card’s room on the map and move your pawn into it.
After moving into the room, resolve its effect as with any other move.
Move your pawn a number of rooms up to the black movement value at the bottom left of the card. You may not end your turn on the same space you started.
Whenever you move into a room with one or more
! symbols, you are attacked:
!on the room. Add up the red damage numbers to determine your total damage.
!!!, it is a boss room:
If you end your movement on an empty room (with no
! in it), gain one health,
up to your maximum health.
You enter a room with
!!, threatening two damage draws, and you have two health left. You spend three luck (placing it onto the first, second, and third cards in the queue), hoping to draw three or less damage.
The first card is a one, and the second card is a three. You have the Wand (see below), and use it to redraw the second card. You draw a two, making three damage total. This is less than or equal to the luck you spent, so you take no damage.
You can choose to keep either the one or the two (not the discarded three) as your item.
The player aids make it easier to track what bosses you’ve defeated, and what special abilities you have. For the print-and-play, I used abbreviations: