Rolling is Racing

Get five dice: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided. Roll. Choose a die and record its value on your race sheet. Once you’ve chosen a die, you may not choose that die again until the next race. Roll again and choose again, until everyone has chosen five dice or broken down.

If the sum of your dice goes over 21, your car breaks down. Otherwise, the player closest to 21 without going over wins the race.

At the end of a race, score points! The winner gets two points, or three if they hit 21 exactly. Everyone else with a working car gets one point. Everyone with a broken car gets zero.

Driver abilities, randomly distributed or drafted: