Tabletop
Game design, wargaming, and board games.
Design notes, session reports, and analysis of analog game systems.
Log Entries
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Games Played 2025
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Beyond Solitaire Podcast: Episode 220
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Echo at SDHistCon 2025
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Variant: Shinjuku Airports
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Interview: 5 Games for Doomsday
Read more →Ben Maddox and I discuss making music, game design feedback, and turning hobbies into jobs.
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Interview: The Players' Aid
Read more →Grant and I discuss the design of Echo from the Dark.
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Posts from the Dark #1: A Shifting Population
Read more →First design diary entry on the InsideGMT blog, covering the population mechanics.
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Echo from the Dark Preview
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Echo from the Dark Makes the Cut
Read more →Thanks to your support, Echo from the Dark has passed 500 pre-orders and “Made the Cut” to proceed towards production.
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Polygon's Best Tabletop of 2024
Read more →Cole Wehrle selects Red Dust Rebellion as a favorite for 2024.
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5 Questions With... Armchair Dragoons
Read more →Talking about Echo from the Dark and Red Dust Rebellion.
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Interview: El Wargamero Novato
Read more →I discuss Echo from the Dark and the Irregular Conflicts Series.
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Echo from the Dark Added to P500
Read more →Echo from the Dark joins the P500 list, bringing the Irregular Conflicts Series to a new sci-fi setting.
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Solo Variant for Shinjuku
Read more →(Originally posted on BoardGameGeek.)
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Red Dust Rebellion Added to P500
Read more →Red Dust Rebellion has been added to GMT Games’ P500 pre-order list.
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Prototype Zero: Tactical Programming Race
Read more →Prototype Zero is a fast-paced, two-player racing game designed for the 18-card Button Shy contest. Inspired by classic arcade racers like Rad Racer, Spy Hunter, and F-Zero, it challenges players to program their movement and outmaneuver their opponent on a modular track.
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Sorcery Without Master: A Tarot Mod
Read more →Sorcery Without Master is a modification for Epidiah Ravachol’s Swords Without Master. Instead of the standard two six-sided dice, this mod uses a Tarot deck to drive the narrative and determine the tone of the game.
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Temporary Alliances for Condottiere
Read more →(Originally posted on BoardGameGeek.)
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Legend of Metroidvania: a 2-4 player "roll-and-write"
Read more →The Legend of Metroidvania (working title, obviously) is a 2-4 player dungeon crawl where you draw the map one room at a time.
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Curse of the Archmage
Read more →Curse of the Archmage is a trick-taking game for 3 to 5 players that plays like a cross between Scopa and Spades, but with a more flexible player count and no bidding. It uses a standard deck (plus a few jokers for some variants).
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The Survivor Variant for Fuji Flush
Read more →(Originally posted on BoardGameGeek.)
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Deal Out the Deck
Read more →(Originally posted on BoardGameGeek.)
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The Council
Read more →(Originally posted on BoardGameGeek.)
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Odd-Maker's Dice
Read more →(Originally posted on BoardGameGeek.)
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Mafia de Cuba: Dealing Roles
Read more →(Originally posted on BoardGameGeek.)
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Battle of the Bards
Read more →(Originally posted on BoardGameGeek. Became Battle of the Bards.)
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Hyperborea is a game about timing
Read more →(Originally posted on BoardGameGeek and G+. This review is after ten plays with all powers and player counts up to five.)
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Time Management for Fliip
Read more →(Originally posted on BoardGameGeek.)
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Characteristics of Games: Thunder Alley
Read more →Thunder Alley (TA), designed by Jeff and Carla Horger, is a positionally-oriented racing game with hand-management and great amounts of narrative.
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The Young Queen's Palimpsest
Read more →(Originally posted on BoardGameGeek as “Applied Phlebotium”. Became The Young Queen’s Palimpsest.)
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Sniper: A Quick Dueling Card Game
Read more →Sniper is a fast-paced, 5-minute dueling game for 2 players that emphasizes predicting your opponent’s moves (yomi) and managing your limited resources.
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Contraband: A Smuggling and Bluffing Game
Read more →Contraband is a bluffing game for 3 to 6 players where you take turns acting as smugglers and customs agents. It is designed to be played with a standard 52-card deck, poker chips, and a simple hand-made board.
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Negative Points for Blanks
Read more →(Originally posted on BoardGameGeek.)
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Sorcerous Futures
Read more →(Originally posted on BoardGameGeek as “Speculation”. Became “Speculation” on the wiki, and then renamed to Sorcerous Futures.)
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Multiplayer Netrunner: N+1 Corps
Read more →(Originally posted on BoardGameGeek.)
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Upgraded: A Mech-Themed Tactical War Game
Read more →Upgraded is a tactical war game where players pilot mechs and lead an army to secure strategic positions. The design focuses on a card-driven action system, similar to Combat Commander, but with a unique evolution mechanic.
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Interleaved Actions for Strain
Read more →(Originally posted on BoardGameGeek.)
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Humans vs. Zombies (4-player Semi-Coop)
Read more →Designed for an “Easy-Build Contest” on BoardGameGeek, this is a 4-player semi-cooperative game that pits three survivors against a growing zombie horde.
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Wormhole: Galactic Conquest with Pen and Paper
Read more →Wormhole was born from a personal challenge: design a complete game using nothing but a pen, a piece of paper, and a few dice. Inspired by the tactical depth of Cosmic Encounter and the auction mechanics of Ra, it’s a game of galactic conquest for 2 to 4 players.
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3,268,760 Ways to Spend a Half-Hour
Read more →(Originally posted on BoardGameGeek.)
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Symbolic Manipulation For The Win
Read more →(Originally posted on BoardGameGeek.)
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Choose Your Own Adventure: The Board Game
Read more →(Originally posted on BoardGameGeek.)
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The Cycle of War
Read more →(Originally posted on BoardGameGeek.)
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Knizia's Masterpiece
Read more →(Originally posted on BoardGameGeek.)
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The Decline and Fall of the Seafaring Elven Empire
Read more →(Originally posted on BoardGameGeek.)
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Have you seen Novice Guy?
Read more →(Originally posted on BoardGameGeek.)
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Dixit: How to make friends and influence people
Read more →(Originally posted on BoardGameGeek.)
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Review: Cosmic Encounter
Read more →Archiving my review of Cosmic Encounter from BoardGameGeek. It is no longer the highest rated game in my collection as of 2026. :-D